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Current Project - The Incentive Program on Steam

Project Breakdown

UI/UX Artist and Designer

Casual Mobile and PC Games

UI/UX Artist and Designer with nearly 11 years of hands-on experience in game development, contributing to published titles across PC and mobile, including The Incentive Program, Monopoly Match, Subway Surfers Blast, Mystery Match and Angry Birds Pop.

With an educational background in video game development, my expertise spans UI/UX design, 2D and 3D asset creation, and team collaboration. I value versatility, technical problem-solving, continuous learning and collaborative work.

Having started my career as an artist, I have progressively expanded my expertise into User Experience design. I am particularly interested in further developing my skills in UX design systems and creating intuitive, cohesive experiences that balance user needs with visual quality and technical requirements.


Game UI Portfolio

The Incentive Program

Senior UI/UX Artist

In this project I have been leading the creation of the UI, as well as contributing to the UX design. I created the UI style and implemented it in engine, collaborating with the rest of the team to come up with cohesive visuals and user experience.

Tools

Photoshop, Illustrator, Blender, Unity6

Hellfighters

Senior UI/UX Artist

My role in this project was to come up with a cohesive UI style and implement it from start to finish.

Tools:

Photoshop, Illustrator, Blender, Unity

Monopoly Match

Senior UI Artist.

My role in this project is to bring new features and seasonal events to life from concept to implementation.

Tools:

Photoshop, Illustrator, Blender, Unity

Angry Birds Pop

UI/UX Artist

My role is to create 2D assets for new events and features, full illustrations, and to support the design team with UX decisions and prototypes.

Tools:

Photoshop, Illustrator, Spine2D, Adobe XD.